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Mods that use other mods

The game ignores .uplugin plugin dependencies for mods. Set the dependency on your mod.io page so mod.io installs it, and name it in your description.

  • Reference the other mod's content only by its GameplayTags or appearance keys (for example Tool.XYZ.Flashlight in your Give Tools modifier), never by asset path.
  • The tags are declared by the mod that provides them. If the dependency is missing, those entries are skipped.
  • To pick another mod's tag in the editor, declare the same tag in your own tags ini (see Custom GameplayTags), or keep the other mod's source in QZSim\Mods.
  • Use your own prefix for every tag and asset name.
  • Test dependent mods together, installed the way mod.io installs them.